AI Insights · Timothy · April 2022
Top 5 Turn-Based Tactics Games in Finland Q1 2022: Unified Platform Performance
Explore the performance of the top 5 turn-based tactics games in Finland for Q1 2022, with insights on weekly revenue, downloads, and active users.
In Q1 2022, the top 5 turn-based tactics games on a unified platform in Finland showcased varied performance metrics. Here's a detailed look at their weekly trends in revenue, downloads, and active users, based on data from Sensor Tower.
Clash Quest from Supercell saw a steady decline in weekly revenue at the beginning of the quarter, dropping from around $1.5K in late December to under $500 by mid-January. However, it experienced a resurgence at the end of February, peaking at approximately $1K. Weekly downloads fluctuated, with a significant spike to 628 in early March. Active users decreased from about 15.6K in late December to under 10K by the end of March.
The Walking Dead No Man's Land from Deca Live Operations GmbH experienced a gradual decline in weekly revenue, starting at around $1K in late December and ending at about $300 by the end of March. Downloads remained low, with a slight increase to 63 in late February. Active users varied slightly, peaking at 158 in late February before stabilizing around 130 by the end of the quarter.
FINAL FANTASY BE:WOTV from SQUARE ENIX showed fluctuating weekly revenue, with notable peaks of approximately $1K in late March and late January. Downloads were minimal throughout the quarter, with a slight increase to 37 by the end of March. Active users saw a gradual increase from 45 in late December to 52 by the end of March.
Magic War Legends from TINYSOFT had varying weekly revenue, starting at $450 in late December and peaking at around $600 by the end of March. Weekly downloads were consistently low, with minor fluctuations and a peak of 98 in late December. Active users remained relatively stable, ranging from around 530 to 730 throughout the quarter.
Bowmasters - Multiplayer Game from Playgendary Limited saw a significant increase in weekly downloads, starting at 1K in late December and peaking at over 2K by the end of February. Revenue showed minor fluctuations, peaking at $234 in late February. Active users increased steadily, reaching over 11K in early March before slightly declining to around 8.4K by the end of the month.
For more detailed insights and data, visit Sensor Tower.